Gamification & Behavioural Design

Course Objective

This course explores how game mechanics and behavioral science can influence user engagement, motivation, and decision-making. Students will learn to design reward systems, feedback loops, and habit-forming digital experiences that align with business objectives across industries.

Learning Outcomes

  • Apply gamification techniques to solve engagement and motivation problems
  • Use behavioral psychology to influence consumer and employee actions
  • Design habit loops, nudges, and digital experiences for sustained interaction

Gamification & Behavioural Design Syllabus T30

Session No. Topics Tool/Reading/Activity Skill Focus
1 Introduction to Gamification Case: Duolingo, Starbucks Engagement Strategy Thinking
2 Psychology of Motivation Intrinsic vs Extrinsic Lab Behavioral Drivers
3 Behavioral Economics Basics Kahneman/Thaler Experiments Bias Recognition
4 Nudging for Good Nudge Unit Case (UK/India) Ethical Influence
5 The Hooked Model Nir Eyal Video + Mapping Habit Loop Design
6 Trigger Design Push/Pull Trigger Simulation Habit Initiation
7 Action and Investment UX Pattern Study Conversion Optimization
8 Reward Systems Variable Rewards Analysis Engagement Loop Design
9 Gamification in Education Kahoot, Duolingo Deep Dive Learning Experience Design
10 Gamification in Wellness Nike Run Club, Headspace Cases Behavioral Health Applications
11 Gamification in Marketing Starbucks App, Loyalty Cards Customer Retention
12 Habit Formation and Retention Habit Tracker + Reflection Long-Term Behavior Shaping
13 Octalysis Framework (Yu-kai Chou) Octalysis Gamification Map Gameful Strategy
14 Gamification in HR & Workplace HRM Case: Internal Competitions Employee Motivation
15 Ethics in Behavioral Design Dark Pattern Case Discussion Responsible Design Thinking
16 Gamification in FinTech Cred, Zerodha Case Studies Financial Literacy Engagement
17 Tools for Building Gamified Flows Miro/Figma Design Challenge UX Wireframing
18 A/B Testing in Behavioral Design Experiment Planning Workshop Testing for Optimization
19 Project Briefing Team Idea Development Multi-Sector Application
20 Final Project Presentations Jury Evaluation + User Feedback Strategic Influence Communication

Textbook & Resources

  • Primary Tools & Frameworks: Hooked Model, Octalysis Framework, Miro, Habit Tracker Templates, Figma
Recommended Books:
  • Hooked: How to Build Habit-Forming Products – Nir Eyal
  • Actionable Gamification – Yu-kai Chou